Much simpler to work with, and much less prone to simple typing mistakes, as after the first three missions, every mission's shop list is essentially just a partial copy of the final mission's shop list(same numbering, just less items chopped off at the end as you go along).Īlso includes a slightly edited 'Carver5.fit' campaign file to enable Mech/Component purchasing on Mission 4, for those who don't want to poke through and flip that TRUE/FALSE variable(as discussed elsewhere). Not so much a big deal for the user, but I reorganized the initial items in order of their general appearance in the shop, then simply added the new items as they're added, on the end. Two of each given 'Mech for purchase, instead of just one. I've had it posted up elsewhere for a while, with no issues reported, so I figure I'll put it here, too:įurther updated purchase files for use with MCO. for purchase(01-24).fit and the few relevant purbonus*.fit files?Īlso, since it'd be kind of a pain to go back and reedit to add more of each, how many of each item should be enough? 4? 6? 8? L Component29 = 102 //Heavy Autocannon (AC20) ![]() L Component28 = 102 //Heavy Autocannon (AC20) L Component27 = 102 //Heavy Autocannon (AC20) L Component23 = 100 //Light Autocannon (AC5) L Component22 = 100 //Light Autocannon (AC5) ![]() L Component21 = 100 //Light Autocannon (AC5)
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